This shows a second way to deal with the first puzzle and a whole 'nother area. Orange ball spawn areas are orange as are the receptacles, anything that can move glows purple, and I replaced a lot of the glass with opaque materials - turns out it's pretty difficult to see what's going on if everything's transparent. The first puzzle rotates every ten seconds, the second every twenty. Also experimenting with allowing the player to control when the room rotates or operating it by rolling over special tiles.
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