Wednesday, October 27, 2010

Ballin' Outta Control


The ball game, which is called Ballin' Outta Control, has been progressing pretty nicely. I had some dudes play it and give feedback, which is always great, and we improved a lot of things. Lately we've made the change that in rotating areas anything that is ever a floor is the same concrete, and anything that's never rollable is glass, rather than the checkerboard thing we had going on before, one result of which is it's easy to tell when you're in one rotation whether you'll be able to get to the area you're looking at after the spin. Also added pipes of the relevant colour that lead from where you find a ball to where you need to take it, which gives an idea of direction without being specific enough to solve the puzzle for you. Purple is still for anything that can move. One thing we haven't done yet is make a ball's receptacle visually distinct enough from its spawn - both are green or orange areas.

Here's a video. Watch it on Youtube for superior quality. Feedback is always appreciated!
This also shows the grappling function we're experimenting with, which basically lets you leash an object to you so you can pull it around rather than having to shoot it around.

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